In addition to Clive Robertson and the Mystery Science Theater 3000 players, the production has a cast of nearly fifty actors, almost all of whom are local to Springfield, Missouri and the surrounding area. ![]() Darkstar was also the final work of the actor Peter Graves. Also from MST3K is Beth "Beez" McKeever as the Westwick Pilot Paige Palmer who stars opposite Robertson. Elvis Weinstein as Galactic Discovery II Captain Cedrick Stone. It also features the entire original cast of Mystery Science Theater 3000 including its creator Joel Hodgson as Scythe Commander Kane Cooper, Trace Beaulieu as Westwick First Officer Ross Perryman, Frank Conniff as both Westwick Navigator Alan Burk and the voice of the quirky robot SIMON (Semi Intelligent Motorized Observation Network), Mary Jo Pehl as both Bridgebuilder Captain Beth Ingram and the voice of the computer Westwick Main, and J. It stars Clive Robertson as Westwick Captain John O'Neil. Cast ĭarkstar has roughly thirteen hours of live-action cinema including a cast of all real actors. You know, despite the emptiness and desolation, that someone is in the cold silence waiting for you.Īnd, as if the day isn't bad enough, the Earth has been destroyed for three centuries. An unknown crew member has deleted any data that provides an explanation as to why this is. Your ship is damaged and helplessly adrift in the orbit of the ominous Theta Alpha III. One is empty, the other is occupied by a beautiful woman, and in the final chamber lies the body of a man–300 years dead and missing his left hand. Beside you are three other sleep chambers. As a result of the abnormally long hibernation, you have no memory as to who you are, where you are, or why you are there. You awaken from a cryogenic sleep that has spanned a period of over 300 years. ![]() The player is Captain John O'Neil of the Westwick. And any of it may be clicked past if you wish to just explore. After combining this footage with in-game cinema, you’re looking at over four hours of cinema. The prologue is available immediately for free, and any of the flicks may be viewed at any time after they are unlocked. The "bioloks" can be opened in different order depending on the routes you take in the ship and in the story, but they open the story chapters in order 1-10. Ten "bioloks" correspond to each chapter, and as you find them the chapters are unlocked so that you may view them, giving more insight from the past as to what is going on right now in the present. Also, there is a "back-story" that is nearly an hour long that is broken into ten chapters plus a prologue. My idea from the start is that somebody watching you play Darkstar might wonder whether they are watching a game unfold, or if they are watching a movie. The entire "tour" is peppered with cinema, so when you encounter certain objects or plot points, the "game" breaks into "film" mode for brief story enhancements. And there is also a world to explore, executed in a vaguely similar way as you’d see in some of the later Myst series with pre-rendered walks from place to place and full 360 degree up and down panoramas when you stop. Yes, it does have some puzzles and an inventory of objects you collect and will need from time to time. Good or bad, there is nothing traditional about Darkstar. Allen Williams gave a brief description of the project to the website Slightly Deranged saying: ![]() Darkstar differs from the standard game format in that it contains over thirteen hours of live action cinema–far more than any previous full motion video game.
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